Source code for nba_stats_tracking.models.tracking.possessions

from dataclasses import dataclass
from typing import List, Optional

from pydantic import BaseModel, Field


[docs]class PossessionsItem(BaseModel): # Only for player stats player_id: Optional[int] = Field(alias="PLAYER_ID") player_name: Optional[str] = Field(alias="PLAYER_NAME") # Only for team stats team_name: Optional[str] = Field(alias="TEAM_NAME") # Only for season stats season: Optional[str] = Field(alias="SEASON") # Only for game logs game_id: Optional[str] = Field(alias="GAME_ID") opponent_team_id: Optional[int] = Field(alias="OPPONENT_TEAM_ID") team_id: int = Field(alias="TEAM_ID") team_abbreviation: str = Field(alias="TEAM_ABBREVIATION") games_played: int = Field(default=0, alias="GP") wins: int = Field(default=0, alias="W") losses: int = Field(default=0, alias="L") minutes: float = Field(default=0, alias="MIN") points: float = Field(default=0, alias="POINTS") touches: float = Field(default=0, alias="TOUCHES") front_court_touches: float = Field(default=0, alias="FRONT_CT_TOUCHES") time_of_poss: float = Field(default=0, alias="TIME_OF_POSS") elbow_touches: float = Field(default=0, alias="ELBOW_TOUCHES") post_touches: float = Field(default=0, alias="POST_TOUCHES") paint_touches: float = Field(default=0, alias="PAINT_TOUCHES") seconds_per_touch: float = Field(default=0, alias="AVG_SEC_PER_TOUCH") dribbles_per_touch: float = Field(default=0, alias="AVG_DRIB_PER_TOUCH") @property def pts_per_touch(self): if self.touches == 0: return 0 return self.points / self.touches def __add__(self, other): self.games_played += other.games_played self.wins += other.wins self.losses += other.losses self.minutes += other.minutes self.points += other.points self.touches += other.touches self.front_court_touches += other.front_court_touches self.time_of_poss += other.time_of_poss self.elbow_touches + other.elbow_touches self.post_touches + other.post_touches self.post_touches + other.post_touches self.paint_touches + other.paint_touches # when summed, these values are meaningless, set to 0 self.seconds_per_touch = 0 self.dribbles_per_touch = 0 return self def __getitem__(self, item): return getattr(self, item)
[docs]@dataclass class PossessionsResults: results: List[PossessionsItem] def __init__(self, **kwargs): headers = kwargs.get("headers", []) rows = kwargs.get("rowSet", []) self.results = [PossessionsItem(**dict(zip(headers, row))) for row in rows]